“The Quiet Game” Pt. 2

Standard

daddys-chaton-noir:

What does your body do without thought? 

It simply exists.  

It’s a collection of warm holes, then—a gathering of openings or gashes, with the spark of intuition used as nothing more than a defense mechanism.  

Honestly, I was unnervingly quiet. I was actually doing okay. I mean, I’d done much worse at this game.

But I’d gotten lucky, really: the way I was bent over, the way he had pinned me, made it so I could barely breathe.

The loudest sound I could even make was a pathetic wheeze.

That wasn’t any fun for him, though.

Where was the entertainment if I wasn’t struggling? If he didn’t see me suffer?

We can’t talk much during the quiet game. But it’s not like we need to talk.

What I’m saying is that after so many years, a touch or look—more than enough direction.

So he slid his hands up my sweater. He gripped my shoulders, reared back.

This meant arch your back.

I pretended I didn’t understand, and his right hand slid up into my hair in response: gripped, pulled, summoned tiny power surges of pain, thumbtack sharp.

I arched then, of course, and the pressure decreased almost instantly.

He’d got what he wanted, where he wanted.

So I collapsed, this little kaleidoscope stellar-mass blackhole. Just like he wanted.

He slid to the exact spot that makes me cry, a razor-tipped butterfly rushing from my tummy to my throat, into my brain.

That spot must feel like something to his cock. 

Because he always makes this noise—a grunt, but not quite. Coming from somewhere low in his chest, but with his gut behind it. It makes my spine ache.  

It makes all of me ache.

The tears came then, came first. Then, I came. And I came again.  And again. Until there was the squeeze of his fingers at the nape of my neck—he was happy. No, pleased.

The touch was just pressure, no pain.

I did good.

pt 1 

Rules for Tease and Denial Hot Potato

Standard

hypno-sandwich:

Number of players:

At least three, but in this case, the more the merrier.

Equipment

A timer. 

Perhaps some personal lubrication and
various sex toys, implements, and protection in direct correlation to the
limits and preferences of the participants.

Probably chairs for the “Teasers” to sit at while the… oh,
let’s call them Victims… go in a circle around the Teasers.

The play:

The players are divided into “Teasers” and “Victims.” An
ideal game will have one more Teaser than Victim, but the game can be played
with an equal number of Teasers and Victims. (If there are more Teasers than
Victims, then teams may be used.)

The game is inspired by a CFNM story, so of course the
writer’s conception is that the Victims are likely to be male and the Teasers
are women, but any combination of any gender is perfectly fine depending on the
limits, flexibility, and proclivities of the players.

All players will discuss their limits and, as a group,
decide on what the over all limitation is on sexual contact.

Teasers will sit in a circle, possibly around a table upon
which the various lubrication and toys can be placed. The playing area must be
maintained in such a way as to provide a smooth area for the Victims to move
from Teaser to Teaser.

Victims will take off all their clothes. Teasers may dress
(or not) as appropriate to the negotiated limits.

The Victims are randomly assigned a starting position in any
manner that seems fair. One person (perhaps one of the Teasers can be appointed
judge or a non-playing Referee can be selected to decide infractions and proper
forfeits) will start the timer. Any time can be selected, but one minute seems
like an appropriate starting time.

For that minute, the Teaser shall attempt to bring the
Victim in front of them as close to orgasm as possible. If the Victim in front
of them has an orgasm, however, the Teaser loses and both that Teaser and that
Victim are removed from the game.

The goal, therefore, of each Teaser is to bring their Victim
as close to orgasm as possible by the time the timer goes off, so that the
Victim will orgasm at the next
Teaser’s position.

The methods used are dependent entirely on the negotiation
conducted prior to the game. However, all players must agree to the maximum
amount of sexual conduct allowed. In other words, in order to be fair, the
Victims may not have varying limits from Victim to Victim; there must be a
collective and agreed-to limit.

If hypnosis is used as an aid for these activities, Teasers
are not allowed to use trigger words on any Victim not in front of them, and
may not use a delayed trigger.

The winner is the Teaser who has managed not to make any of the Victims orgasm.
(In a game with an equal number of Teasers and Victims, the final Teaser and
Victim are “winners.”) 

Prizes can be determined as appropriate.

Game Variants:

1) Hypnotic Hot Potato: Teasers do not touch the Victims,
but use hypnosis to bring the Victims to orgasm.

2) JOI Hot Potato: Teasers, again, do not touch the Victims,
but use instructions that the Victim in front of them must follow. For this variant, a Referee really should be present
to decide if the Victim(s) followed instructions.

3) Bondage hot potato: Victims are in the center of the
circle and do not (or cannot) move. Whether they are tied down to a chair or
other apparatus, or because of hypnosis, the Victims stay immobile while the
Teasers switch at each timer. If agreed to, the Victims can be required to wear
blindfolds. Play proceeds as above.

4) Switchplay Hot Potato: The Referee rolls a die (or dice)
every time the timer goes off. Each position is designated with a number. If a
position’s number is rolled, the Victim and the Teaser at that position switch
places. Alternatively, if a “six” on a six-sided die is rolled, all Victims and
Teasers switch places. Play proceeds as normally.

5) Random Time Hot Potato: The Referee randomly chooses a
time between 20 seconds and 5 minutes every time the timer goes off. The
players therefore do not know when the next switch will occur.

6) Teaser Team Hot Potato: if there are more Teasers than
Victims, Teasers may comprise teams. If this means that there are solo Teasers,
the team Teasers may be given handicaps (may only use their left hands; may not
use certain implements; may not talk to their Victims) as appropriate.

7) Victim Team Hot Potato: if there are more Victims than
Teasers, Victims may comprise a team. However, the Victim team loses if either
one has an orgasm, and Teasers have their choice of whether to work with one or
both Victim in the team. Teasers may also conspire to focus their attention on
one or the other Victim, provided that each Victim team member must be
“handled” on every round.

8) Points Hot Potato: If there are many more Victims than
Teasers, the game begins with as many Victims as Teasers. As the Victims
orgasm, they are replaced, and the Teaser stays in the game, but earns a point.
The game continues until all Victims have orgasmed at least once. The Teaser
with the fewest number of points wins.

My only question is: WHEN?